Name Pilebunker Mk.II
ShortName pilebunkermk2
Description Damage x0.7_Pilebunker Ammo[AP]_ShootDelay 15
//The ammo this gun uses (shortName)
Ammo pilebunker_ammo
Ammo dummyammo
Icon PilebunkerMk.II
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10403
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 2
RandomRecoilRange 4
RandomRecoilYawRange 1.20
DecreaseRecoil 2.00
DecreaseRecoilYaw 2.00
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 2
//Damage in half hearts
Damage 0.7
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
MeleeDamage 4
//Modifiers
MoveSpeedModifier 1.05
//The higher this value, the more the bullets spread
Accuracy 10
//Time in ticks between rounds
ShootDelay 15
DistortSound False
ShootSound Pilebunker_fire
ReloadSound FN40GL(SINGLE)Reload
ReloadSoundRange 5
GunSoundRange 400
Mode SemiAuto
//Model settings
Model mos.Pilebunker_Mk2
Texture Pilebunker
//Bullet speed, default 3.0
BulletSpeed 4.5
ShowRecoil true
ShowAccuracy true
ShowReloadTime true
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.00
FOVZoomLevel 1.00
Deployable False
DeployedModel None